I am bread game engine3/25/2023 Murton becomes injured and falls unconscious. Murton suffers from what appears to be a heart attack and faints, resulting in a car crash and Mr. Murton while he is driving away from the scene with the intent of eliminating the bread. After a slice of bread that escaped the garbage truck causes an explosion at a gas station, another slice of bread confronts Mr. Murton progressively finds out that the culprit of the disarranged house are sentient slices of a specific bread, and at the end, throws the bread out in the trash and escapes custody from the therapy building. He is distressed over alleged break-ins into his house with the culprit supposedly leaving behind pieces of toasted bread as a taunt or warning. Murton is a therapy patient who had a failed business in the past and a divorced wife. Another bonus level has a slice of bread seeking to find and complete an unfinished sandwich in the refrigerator inside a room with a slumbering Heavy set in Team Fortress 2. In addition, two other levels were added where the player plays either in zero gravity or as a "bread fighter" facing various fighters and ships made of bakery goods in a parody of Star Wars called Starch Wars. Several expansions have added various features, such as having players play as a baguette bent on destroying any fragile object in the room, a bagel that races around the room, and as a fragile cracker that seeks to find slices of cheese and have them stick to it while avoiding disintegration by repetitive impacts on surfaces. The levels are based on the seven days of the week. To control the bread the player must use the arrow keys or an analog stick. the floor, water, or ants), it will get dirty and the "edibility" meter will go down. If the bread, before becoming toast, touches certain objects (e.g. The aim of each level is to turn the bread into toast. This effect was not present in any other part of the game as far as we could tell.I Am Bread puts the player in control of a slice of bread. Please note that while in the tutorial practice area, there is a weird depth of field effect that may cause issues for some players. The player is left to their own devices as to how to navigate a level and figure out how to become toast. In another level the bread has to lay across a clothing iron to achieve the same result. In some levels there is a toaster the bread has to climb in. However, during actual gameplay, it may not always be made clear how to accomplish this. However, this backstory is not crucial to the gameplay itself.ĭuring the tutorial the player is told that the goal of the game is to become toast. The story is read through case files between levels. This means a player must move quickly in order to scale to the top of some surfaces before stamina runs out. There is no time limit to complete each level but the bread does have a limited amount of stamina it can use to climb. However, if the player fails a level then they must restart from the beginning of that level. Progress is saved after each level completion. Distinct audio cues also signify these same events. It also rumbles to signal that the bread is successfully being toasted. Vibration is used in game to inform the player that they are becoming increasingly more dirty such as when the bread falls on the floor. We collected accessibility data using the PlayStation version of the game.
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